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AI Insights · Timothy · January 2024

Q4 2023 Performance of Top Slime Games on iOS in Latin America

Sensor Tower's latest data reveals the trends of the top 5 slime-themed gaming apps on iOS in Latin America during Q4 2023. Here's a glimpse into their downloads, revenue, and active users.

Q4 2023 Performance of Top Slime Games on iOS in Latin America

Top Slime-Themed iOS Games Flourish in Latin America: A Sensor Tower Q4 2023 Report

The final quarter of 2023 has been an interesting period for slime-themed games on the iOS platform in Latin America. With engaging textures and soothing gameplay, these apps have attracted a variety of users. Sensor Tower provides a detailed look at the performance of the top 5 slime games, offering key insights into their downloads, revenue, and weekly active users.

World of Slime Simulator Games, published by Solid Apps INC, showed a notable trend with downloads peaking at 2.7M in mid-October and then gradually declining to 619K by the end of December. Revenue displayed a steady increase from $1.1K to $1.4K in mid-October, followed by a slight dip to $1.3K towards the quarter's end. Weekly active users mirrored the download trend, with a peak of 2.4M users in mid-October and a decrease to 776K by December 25.

Fluid Simulation by Pavel Dobryakov experienced fluctuating revenue, with a notable peak of $447 in late December. Downloads remained relatively low, with a slight increase from 31 to 99 by the quarter's end. Active users showed a decline from 517K in late September to 305K by Christmas.

Goo: Slime simulator, ASMR, developed by Exomind LTD, had modest revenue trends, with slight fluctuations and a peak at $117 in mid-December. Downloads were minimal, peaking at 8 in late November. The app did not have available data for weekly active users.

Dramaton LTD's Bruno - My Super Slime Pet showed impressive download numbers, spiking at 11M in late November, and maintaining high numbers throughout the quarter. Revenue saw a steady increase, reaching $128 in early December before slightly decreasing to $89 by the quarter's end. The weekly active user count was robust, with a peak at 23.5M in late November and ending the year at 16M.

Cider Software LLC's Virtual Slime had no revenue for the majority of the quarter, with a spike to $97 in late December. Downloads demonstrated significant growth from 39 to 474 by the end of the quarter. Active users followed a similar upward trend, increasing from 527K to 927K.

These trends reflect the dynamic nature of the mobile gaming industry in Latin America. For more insights into the mobile app market, Sensor Tower's comprehensive data and analysis tools offer in-depth information for app developers and marketers.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2024